My past job list: Cart boy for a Country club Winners (Sold shoes) Wal-Mart (Garden Center) Old Navy Bag 'n Baggage (Sold Luggage) DEC (Oil Animation Biz) Cinematic Games And now here in OC with The Collective. Come to LA. Companies everywhere out here.
Hey man, I go to AI too. good to see ya on here. For the model, I see some problems with mesh flow and optimization. I see a few n-gons which are kinda ugly looking and a fair amount of wasted polys. Looks good otherwise, though I'm no gun expert.
I really like using an add on for Blender called the PolyQuilt tool which works very similarly to Maya's Quad Draw which I also like, but it has even more functionality since you can work in other modes beyond vertex (edges, tris, quads and n-gons) and because your doing this in edit mode, you have access to Blenders full…
Good stuff. Here is the initial bake that I'll use to power the diffuse. Final product will be diffuse only so I'll use the AO, cavity, prt-P, prt-N, and bent normals as a base for value. I may go back in Zbrush and block out some basic colors from polygroups for masks.
lol so you are telling me that there is not any other way how to get a 13 milion mesh out of zbrush? only to break it into chunks? there must be a solution...? (the purpose explaing would be longer, i just n eed the hipoly mesh including the uvw map i have done for it to import it into other program.
http://news.bigdownload.com/2011/04/22/rumor-something-portal-2-released-being-released-tonight/ Sounds like new coop stuff coming out later tonight. Including the suction tubes that were originally shown, possibly. http://valvearg.com/c/o/u/n/t/down/ Here's the countdown.
@Helder Cheers man, will do my best! @choco Awesome, keep us updated on your progress. Love your terrain stuff! @paulsvoboda & Computron I'll post a breakdown asap, bit busy now with holidays preparations n such ;) ! @the rest Thanks for all the comments, glad you enjoyed the work we did.
IMO, It's possible to get that bow done with major symetrical use. Those swirly detail n the middle, I suggest you use the plane approach. However you will lose the detail on bumps of the bow (golden streaks on red), the head will have the most detail. Continue with the sculpt and see what you can do. :)
Hi there, when i go into fullscreen with the previewer, the top menu bar disappears. Making it impossible to close or shrink down the window again. i also tryied it with the default shortcut keys like Alt and Spacebar, then N (or X to maximise; R to restore). but it go's all to normal when i restart dDo. thanks
ya even I'm also also facing same i thought it's my system problem. When ever i start modeling Maya 2011 after my few minutes my system become slow n tool doesn't work properly. If any one has solution please help me.