Yeah or the "envelope" as maya calls it. Its easy to export the cage from max with the default .SBM exporter but I haven't figured out a way to do it in Maya, would be really useful.
I don't have the knowledge to critique Tom Hanks lol. But I think the default red wax matcap might be influencing his cartoon character so maybe experiment with presentation!
If it's really important, I place a simple shortcut on the middle of the desktop with the ugliest possible icon i can find (usually the windows default file icon). It's bound to get noticed (eventually)
Found it.Had to select Normals from Smoothing group while importing mesh (by default its import from mesh that's why it was this wired shading). Thank you so much for the reply.
You're welcome. Polycount's forum software doesn't default to sending you mail, I find I have to hit the Favorite Topic button if I want an email from a thread.
Hey Fellas, Thanks for all the crits. I'll be making new spec maps soon, just wanted to post some diffuse work inside UDK. Lighting is still basically default
Ace, it works fine for me. I'm running Ghost-it as administrator, but I don't know if that makes a difference. Also, I'm using windows picture viewer, or whatever it's called. The default viewer.
I find monochrome to work best.. It has been suggested to make the background 127 127 127 Gray but you can just use default monochrome settings if ya want
hahaha, i need to take a look at one that doesnt give me headaches, the default one really presses into my skull, gets anoying when you play for a couple hours