Yes i see, still you did a nice job with the backpack highpoly. Maybe change the design of the hoses ? I also like the fabric of the pants. Retro to some degree, you are right.
Hi guys! Thank you so much for the encouragements!! :) Here's an update for the character concept and 3d highpoly: He's still far from being presentable :P But I'm stoked to be carrying this out.
Long time no post! Here's the highpoly for the suit finished, colors and materials aren't final (still missing a bunch of paint details) but it's getting there. If anything's off, technically or otherwise, I'd love to hear it.
Everything looks good to me! The one thing i'm missing is some highpoly renders. And might i ask, how did you approach the hand painted grass textures? Looks super!
Pior, this is without any normalmap, this is the shading from the vertexnormals themselves, with a flat surface, but using realtime "pretty" gourad shading with specular. even if you baked a highpoly beneath this, it would still tilt it.
More progress, tried to make the shapes less 90 degrees and make it much more steam punk. Still playing around with the design.... EDIT: The whole thing will be highpoly, it just isn't yet
thx oniram, once i find some time i will try to do that, i actually was modelling a lav25 apc, but i gave up because i was having serious issues with the highpoly
thanks! , kickin well i haven't got anything else to work on, so :p yes it is c1a2a! it looks great - a proper upgrade if i've ever seen one:) and here is the 9mmAR's highpoly
I would use an plane attached to a cylinder, then alpha the feather part. You can paint it faster in photoshop, or use photo references, then if you were to do a highpoly model and bake it down.
Today I also finished the highpoly for her guns. They are not created for FPS. More Third person kinda. Some sculpting may occur on them before I bake them down to the lowpoly.