That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
@Axi5 Hmmm for some reason I cant download it here at the office, maybe it's a setting in these machines. I'll try at home later. Still, while I can see the script being super useful for selecting every Nth element, I don't think it covers the Grow Ring function, mainly because you can use the latter for a selection of…
Hi guys, here`s my progress @Dimfist: Nice progress so far, I think you need to work on her belly a bit. And her chin looks too big. Here`s some overpaint I made, hope it helps @DTS: I can see that your screenshot made in ortho view, I would really recommend to work in perspective view almost all the time. You know that…
Sculptor1234d, I used Spacedraw since one of the very early versions and never had a "disappearing" mesh. Unstable scenes that cannot be openend yes, but as far as I'm concerned it doesn't happen anymore. Spacedraw feels way more stable than 3DS Max was at the beginning. 1) Save your scene in .obj often to be safe. 2) Your…
Sorry for the lack of response Lilith! Thank you for your input. Well this contest has come and gone so fast and as it does life has gotten in the way a little bit. There's a pretty low chance I'll be able to finish by the deadline, but let's see how far we get. I had a lot of trouble deciding what kind of "stuff" should…
There's a few things that I'm having trouble getting my head around: - When I start sculpting with my polyPlane filled to my canvas I'm still easily able to accidently rotate the view. Is there any way to lock the camera so that I don't do this.. There's something about sculpting a tileable pattern that makes me want to…
Painting on a box is really not a good idea, unless you can keep the viewpoint exactly in the center of the cube while you paint. Angular distortion increases as you get closer to each edge of each face, and you need to keep that distortion in the end product. IMHO the better method is to simply paint on a panorama layout,…
Here, let my try my hand at rewriting (what seemed to be) your intended message. "I feel like you think you know a bit more about art than you really do. You could probably benefit from experience, as it tends to expose a lot of things about the path we've all chosen, and provide a more-developed view of 'art' and all the…
Hi, thought I'd post on here seeing as I've just modelled some hand like this :) 1. There is only an extremely faint if visible at certain angles at all 'y' shape on the palm. Yours is too deep, and not smoothed enough 2. Your wrist is looks fine from the front view, however on the side view it looks way too slim -…
Also don't forget about impostors they are great at preserving detail at a distance while freeing up resources. It basically renders your tree from several different views, puts that on a texture atlas and then shows the player a single plane (or a few crossing planes) the correct render(s) for their view angle. From a…