Update. Got sabotaged by school and work. Hope I finish in time <8( Can I get some clarification on the final image rules? How is the in-game shot different from the beauty shot? Does it all have to be in one image, or in 3 separate images? Is there already a thread covering these questions?
Yea it comes from the generator site recycling image id's and people not saving the image, but just linking to the sites temp image. They will continue to change as other people use the site... sadly those that where created are now gone... Just think, in other areas of the intertoobs, greentooth invaded with a vengeance…
We've got light gels, and then if you want to load a custom image for the sky light you can do that by clicking on the sky object and hitting the image button. We support all the standard HDRI formats. There isn't a way to map an image to a specific light other than light gels though.
Dude, you can take a screenshot with the "snipping tool". it is preinstalled with every windows. Also to implement images you have to rightclick on your image "copy link" and then use the little icon "attach image/file". It should look like this afterwards: I really like your skin, btw :D
holy crap! save your images as jpg's, the first image is 1.7 MB! The slowness of imageshack combined with the insane file size resulted in me having to wait a minute before the first image was loaded. Just save as jpg with a 80% - 90% compression. There is absolutly no need to save those sketches as png's
images taken down . Ancient-Pig(Jon Rush) over at cgtalk, was posted his work too and was taken down . He posted this where the images were These images had to be removed as per the request of Neversoft management as to not interfere with PR and marketing. I guess clearing it with publisher first is a good rule
I'm just speculating a random idea for the image filters, but what if you create a filter substance in Substance Designer and ask for image inputs. Link this substance to the material and feed the raw shot image as a texture into the substance which will add some effects such as dirt/ scratches and oil-like properties.…
Hey Frobbins: when closing out your image link put a /img inside the brackets. I was going to abuse my mod powers to edit your post but it turns out your posting more images than allowed to in one post - you can only do 16 images at a time.
Just advising on the image hosting, try using IMGUR and the provided BBC code it gives when you upload the image. Attaching images and reposting it with PC's native UI is a bit obtuse. IMGUR is nice in that it automatically provides a thumbnail when you paste the BBC code. Looks like it's good progress, Liu.
I finished first part of modeling. im making it a sven sword. for some reason the image is not showing. can anyone help me? or tell me how to put the picture. they said to put a url so I used an image hosting website. Anyways here is the picture http://postimg.org/image/s1xdthtct/