EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
The graphics aren't great, but they're not as bad as everyone here is saying. Nor is the UI. Both are fairly average, not great, not horrible. You guys really need to hop off them high horses for a bit. I'm really enjoying the game itself, though there are a fair bit of problems. It's just a lot of good ol' hack n slash…
Hello! I am very happy to say that id Software is hiring again! If you want to be part of the next big thing and work with people as badass as yourself, go to the link bellow and apply. id Software is seeking an experienced 3D Environment Artist. Candidates should have skills in asset creation (from high resolution and low…
I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
It's about a hacker that come out of retirement for some reason or another(this involved getting a brain box installed). The only other details I can remember are that cyberspace was a bit like the matrix, ice had something to do with security, there is a subplot that features a fat retired sociopath hacker named pacman(i…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
I have a white line where two materials meet and I've tried adjusting the tolerance and hardness of the id masks but no luck because there's a point where if i increase more the tolerance the materials appears on places it shouldn't and hardness doesn't seem to fix it either. So, i'm thinking it's due to antialiasing, is…