Welcome Oogh. You've definitly got the process down so I am going to comment on the textures individually. On this texture you've relied heavily on a crack overlay to portray proper cracks. What you've posted looks decent, but unbelievable. In the green area that I've highlighted I simply flipped the selected surface…
Hey Guys I know this is mainly focused on game art, and game artists but, I was doing cgi for film and tv and commercials for almost 10 years now, so pre- rendered stuff. And although I'm trying to switch in to the real time world as Character modeler, my bread and butter are still projects related to pre - rendered…
Wow, didn't thinks that you guys will interested in the guiding me to push this work forward :smile: @BIGTIMEMASTER @Finnn, I agree with both of you, that might be I need to add some more details. BUT, due to the lack of experience - I can only see some points here: 1. Add marking to the shells 2. Add extra details (inset…
Heh, I knew there had to be a serious disconnect to have people claiming they were the greatest thing since sliced bread when the xNormal maps seemed so useless to me. Inverting the green channel did indeed fix the lighting issue with the xNormal map, it creating something akin to your 3rd example. The thicker maps in…
thanks for sharing your workflow :) was a nice read. I do feel that the body material seems a bit flat though, might just be the lighting, probably a different lighting setup would sell it more, and more people would probably read your tutorial which really was a nice read :)
[ QUOTE ] Huh? I just read in Entertainment Weekly that tonight's episode is about Desmond. Where'd you read it was about Ben? THAT is a story I'd like to watch. [/ QUOTE ] Damn, you're right. I read the article wrong :P The episode about Ben is one of the upcoming episodes, not tonight's. :|
LISTEN! An online college course won't teach you what you need to know in Art for games. This forum and many others will. In addition, read books, read tutorials, read wikis. Practice. Save your money to buy software and a better computer. Maybe some eye glasses.
There have been countless "should I go to art school threads." The answer is no. Don't waste your time or money on any art or game school. With that out of the way, you may want to get an education. Here are some reasons: If you're an artist, all the coders and business people at your job are probably vastly more educated…
I spent the first 18 years of my life in Irvine... sigh. Thankfully now I'm out. - In N' Out. It's the greatest burger chain in the world. Ask any local about it and they'll tell you of its glories. - Irvine's a conservative stronghold, one of the few in California. - Some pretty good Viet and Chinese food nearby in Little…
Hey everyone, Thank you very much for all your feedback to start with. I agree with you all when it comes to displaying my characters art but this was placed in to show my versatility in modelling, but as mentioned by Ex-Ray I shall make it known that this an additional skill. As for assets, that is something I will try to…