Hey everyone, I was actually making a Tide Hunter set and bumped into this thread. Thought I'd show you guys where I'm at right now. Let me know what you guys think:) http://www.polycount.com/forum/showthread.php?p=1857968#post1857968
Some methods here http://www.polycount.com/forum/showthread.php?p=1852983#post1852983 You won't get the blending shader, and probably not the vertex color either, but you might be able to extract the textures.
https://syncsketch.com/sketch/150635#185078 I played around with the camera, I had no idea how to zoom in with Orthographic Camera's so I guess I learned a little about that! Haven't managed to change much else at the moment, but I think with this new camera, the animation is a little difficult to follow, I'm not sure.
You did a great job for your first asset! If you are looking for some help getting good renders out of Marmoset they have a bunch of tutorials on their website to help with that: https://www.marmoset.co/toolbag/learn. Look at some of the GDC videos too. However, a lot what is required to get good lighting, rendering, and…
Here it is:) Video. Finally! http://www.youtube.com/watch?v=ly4s1drPH_4&feature=youtu.be Upvote if you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=185312631
london is just such a huge monster of a place ( I live 60 miles out in a town used heavily by commuters) so do all the touristy stuff (south bank, Camden, Leicester square, covent garden etc then pick up a hidden london guide, there are a fiar few out there.…
Not sure how specific to Environment Art you want this list to be but books on Architectural and Design theory are extremely important. Also, the Uncharted 2 Art book only has one chapter devoted to environment art, the rest is mostly character related art - still a great book though despite that disproportionate balance.…