Difficulty and challenge are one of the main problems I find in current gen games, so I'm happy to see that I'm not the only one who is bothered by this. Recent games have been definitely trying to be more accessible and while I agree with the idea of opening up gaming to people who have no experience of playing games, I…
for a portfolio reel i always suggest going higher specs, the object of a portfolio is to WOW people with awesome art, they should see something and go "THATS AWESOME!" not go "hmm thats awesome for a 40 poly model of a dragon fighting a bear using only 64x64 texture" if you have to explain to your audiance why your work…
>ter I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. I'm running a 970, a 6-7 year old i5, and some ddr3 ram. My computer absolutely locks up much over 10M. So I feel you. Before you're export your blockout geo in max, make sure you add divisions in your geo…
@Geosmith "Still though, understanding how much is this draw call worth in terms of performance is still an issue. But if they should have a fixed cost per draw call, then surely there's an average amount of draw calls per frame for games that we could find? Comparing how much a typical scene or asset would need would…
Team early NForce boards with AMD and you're asking for trouble. As I said before, ASUS has boards right now I won't touch but that doesn't keep me from the good stuff they do create. A bad PSU is more likely to cause heat, voltage irregularities and internal instability problems while under a load rather than at post.…
Hey Adam, The above references are a great start and I think the solution can be abit more simple than you might think. I would go with a sort of blend technique between UDK and God of War 3. In UDK's main jungle rock it seems like it started in Max(any modeling package) as a basic block out and was further…
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
yeh, apart from echoing the "show more environment stuff" comments, i'd like to add that this menu on the right makes me go nuts. you could/should have put it on top so people have the most important thing - your work - not covered in some menu and then having to scroll in order to see it all. sure you explain that it…
Hey Nielsen I took a look at the effect. I sent you back my edits so you can see them yourself. Everything youve done looks correct to me. There are some strange things going on, not sure if its a bug with cascade/udk or Im using the modules incorrectly but here are some of the things Ive noticed. First, if your…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…