*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
I did the whole transformation thing myself. Getting into the office culture in 1997, I started to notice my guts expansion beyond the belt. My retaliation was finding a competative sport I enjoyed. This worked great for years, got me shredded, but still so skinny. My lightest was around 140lbs when training for a footbag…
I think an altered camouflage would give the aircraft a little more contrast. I personally like this one - http://img.wp.scn.ru/camms/ar/41/pics/54_4.jpg Same pattern I believe - http://www.militaryfactory.com/aircraft/imgs/mil-mi24-hind_12.jpg Orange and Black - http://i41.servimg.com/u/f41/15/81/94/43/ate_al10.jpg…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
Exactly. There's so much attention to detail and micro-managing going on, it feels like our bodies are being overworked more than they should be. I was thinking to myself the other day, why was I able to take on so many projects around 2015-2016 but without actually feeling tired from doing it? Even when I was working a…
alright, got another little question Trying to get specular to work properly Here is the vtm i'm using to have spec, bump and diffuse. From what i've read to have bump and spec together, you must use the tag "$normalmapalphaenvmapmask" 1 "VertexLitGeneric" { "$basetexture" "PillarDiffuse" "$bumpmap" "pillarNormals2"…
Hey, Paul I was just going through my rigging shelf and came across an old script I used to use, but not done much skinning in ages and had forgotten about it. It's called skinny, and you can find it on highend3d at : - http://highend3d.com/maya/downloads/mel_scripts/modeling/misc/Skinny-2950.html was a good find, I had…
Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
@Zer0Naught The blue lights are meant to be coming from some small emissive elements on the wall panels but the lighting is overpowering them, will dial up the brightness on the emissive and down on the point lights The wall panels all share the same page with a baked normal map and a tileable base I've added to for subtle…
On top of what others have said, which I agree with, you have misspelled portfolio in the header text on the top of the page. "Potfolio" Why do you have the Latin filler text immediately below the top most image? "Lorem ipsum dolor sit amet laudantium molestias similique. Quisquam incidunt ut laboriosam." Below each image…