Yes, you can move the pivot, when in Freeform mode. Hover the mouse over the pivot, and the cursor should change from black arrows to larger white arrows. Click and move. Then use Alt to scale from the pivot. You can also use the preset pivot locations, in the toolbar on the right under Quick Transform. I think grid…
I like the UI too I looove how customizable it Is Didn't like it at first A week went buy then it grew on me. 8 months later I customize ye old UI. The thing i disliked the most was how it handled rotation with Alt and its free rotation around all Axis now i prefer it over all others. The transpose tool can fuck off though…
I would like to know that if I make animation in Maya that is based only on deformers, for example bend, how i can bake the bend animation to keyframes. I have tried just to export and bake the animation fbx export plugin but it doesn't work. If i animate rotations and transforms of the object those will export nicely but…
If you move those pieces while in polygon mode the pivot point will stay in the same spot, if you move them while in item mode they will follow the geometry. You can reset the pivot point in one of the option menus. I dont have Modo open, but I believe by default its in the modeling tab, under where the…
Worth noting that while the next two gifs show the modifier variant of the tool, on this first gif it's the object based variant - all the clones are instances of the original object and can be selected and transformed independently - sometimes, you just don't want to have a huge mesh, only clone some stuff. It has the…
I don't know if this is of any help in this one precise case but a word of general advice : when it comes to mud, always bring up the default box primitive and make sure that your basemesh obj (after proper reset xforms/max or freeze transformations/maya), once freshly imported, is roughly similar to the box in size. 10…
Yup, the lighting is the thing that would make the most impact with the least rework,in my opinion. I know you said you're out of time, but it's worth spending an hour on it if possible. You could completely transform the overall look very quickly. The effect you have now, as Showster said, is very overcast. Not really the…
Shrug If you turn on transfer and size dynamics your full opacity strokes are always huge. Your low opacity strokes are always thin. If you turn on transfer without size dynamics your lines are always uniform thickness which blows ass and you will have to press hard to get full value. If you turn on size dynamics without…
Thank you very much for the rapid reply, so i had my highpoly and i retopoed it using zspheres so now i have my low poly as well. i tried projecting the detail from the highpoly to the low but the detail was no transferring at all. I used the default set up of project all just to see what i had to tweak to make it better…
I'm doing things. Advanced Normal to Roughness Node - Transform Normal and Height map info into accurate Roughness info for easy free detail! https://gum.co/n2r https://www.artstation.com/artwork/lV2Z2a Pixel8r v1.5 - Create retro style textures directly in Painter and Designer https://gum.co/pixel8r…