@G3L - I'm not sure how much I'm allowed to expound upon, but fortunately there isn't any seriously deep magic involved here. :) The ribbons are done either with splines or real-world telemetry data (or both) with hand tweaks. Aside from library objects like trees and trash cans, which we can place multiple instances of,…
I've gotten the main conference pass every year for a very long time, but this year I chose to go with Expo pass. Honestly, I just got sick of the self congratulatory talks (ever since mobile started becoming a thing and everyone wants to tell me their magic sauce for "high DAU's"; except they just end up telling you how…
I want to create art for a custom spell. So i'm trying to figure out how the creation kit attaches art to a spell's mesh. For example, the Firebolt projectile: It's Editor ID is FireBallProjectile01 and it's art file is "Magic/FireballProjectile01.nif". So I've found and extracted that nif file, but I can't find the…
I'll not rig that one, this is solely for purpose of trying to retopo for the first time and bake maps correctly. So, I went on, retopolized the clothing, done uv layout and created normal maps and of course I run into some errors that I have no clue how to fix and why they're there in the first place :D The overall look…
my old to recent personal and school art 10 years of being all-rounder. I aware that it takes tons of time and effort to be good in one thing, and it even takes much more time and effort to learn many things at once. but since I'm not consistent kind of artist, this is what I have .. ^^ and yes there are some ups and…
It definitely doesnt look bad, especially for an rpg. I think the biggest problems I saw was the lack of some of the more subtle effects like fake SSS for foliage and the no so good looking water. As far as different engines "having better graphics" than others, all modern game engines use pixel shaders and triangles so…
Yeah RMA was just the name I gave to the texture for its use in UE4. Roughness, Metalness, Ambient Occlusion packed into one map.Sometimes I use the alpha channel for the emissive or whatever I need an extra slot for :D As for clarification on time those textures took me about 1-3 hours to get to final using some quick…
It's a game engine not an ai that magically makes a game for you... And if you are trying to copy that arrogant snarky forum style some of us use... You need to know what you are talking about. The only way you can get away with talking like that is to be right, and not act that way about subjective topics where you can't…
Yeah, I'd like to see the wheels. Whether it's through this thread or a PM. I'm guessing you used a normal map for the body? Thanks Kroma, I read through the link. That's a good idea. Although, as the thread says it's harder to edit the model once all those tris are there. I'll see what I can do. I think i fixed most of…
Thanks guys! It was definitely fun making some viking gear. For some added context, the character is meant to be played as a support. The idea is that he uses rune magic to throw down shields and buffs for teammates, while occasionally firing off some ranged offensive spells. I started on some run tests to feel things out…