Can this be solved with scaling the model up/down in Toolbag? Or is it best to scale it in the original modeling package(Maya, Blender, Max etc) then then bringing it back into Toolbag?
The main shot of the environment is solved i think =) The lab area though is not, so i'm trying to lay out the props in a way that feels pleasing to look at.
Thanks , I solved tough reexporting parts subdivided I guess the problem was about some items that where symetrical and others not exported as a single obj....
It`ll become a mess, masking isn`t precise ... solved it by zremeshing the whole mesh,polygrouping the part needed to be fliped and then detailing again.. thanks though :)
What software are you baking with, and what software are you viewing with? These two programs need to be synched to solve seams. http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Synched_Workflow