SD 5.1.1 Changes: * [Graph] Reduce space between two nodes when using autoconnect * [Graph] Disable Autoconnect when using drag&drop in the graph * [Graph] Make the frame snap on the grid * [Graph] Disable node insert over/on selected link for material link * [Preferences] Set max value for Max texture Size to 8192 *…
I've been getting more comfortable with UDK and experimenting with terrain a lot over the past week. I also learned how to set up Mesh Paint so I could paint moss onto the trunk of the tree. Here are the latest pictures of the terrain and the tree. I've also started to learn ZBrush. Today I messed around with rock…
Let me put it this way.. Why can't one of those on your own team be say kHellstr http://www.polycount.com/forum/showthread.php?t=94914 ?? Why can't you deem that one of the stipulations for any of these official collaborations? Having the POV on the team itself from someone outside your Pro way of creating professionally…
while I'm enjoying it now that I've hit the meat of the campaign, this game has a lot to be criticized for. I might write up something bigger once I've completed it, but I'm extremely disappointed with the quality of the texturework and designs of many of the environments. while there are bright spots of quality, overall,…
Kick ass! I think you just have a lot of fun shapes going on in here. I'm a big fan of the video. Some great movement in there, and the music really helps set a mood. Very impressive. Few crits for ya: I don't immediately get a good sense of scale. I think the bridge with the railing helps, but particularly in a few shots…
It really depends on where its going to be used. If it was going into a FPS and was going to be right up to the camera it would have to be a bit higher. Having said that you can have multiple models for both 1st person and 3rd or the object in the world (ie. on the ground or someone else holding it). Another thing is LOD's…
does your computer meet the minimum system requirements? [ QUOTE ] * 3-D Hardware Accelerator with full OpenGL® support * Pentium® 233 Mhz MMX®processor with 8 MB Video Card Or Pentium II 266 Mhz processor with 4 MB Video Card Or AMD® 350 Mhz K6®-2 processor with 4 MB Video Card * 64 MB RAM * A 100% Windows® 95/98/NT 4.0…
"Im wondering if photorealism is getting beyond technology?" Well, I'm not really sure what that means. However, whilst it uses photosourced textures, HL2 is a looooong way away from 'photoreal' in my understanding of the word. Actually, 'photoreal' is an ill conceived word I think. I assume its origins mean something that…
Eric... yep, you need to try the latest version. Very easy to use. You can output splines as well as mesh, so you can build perfect mesh flow and then surface it in max... takes no time to build the splines since you can collide with the surface as you draw. Way cool. Robioto... Its really a different way of working than…
.... animation is one of those things where you really, REALLY need to understand the principles of movement/animation, and NEED reference! if you`re serious about getting into it you need to get this book: the animators survival kit http://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284 Read the book.…