Maya would do this to me also, and I fixed it with a program called wassociate. http://wstudios.home.xs4all.nl/Associate/ Awhile back I figured out where i needed to go in the registry to get it to work, but I forget, so still use this program from time to time.
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
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hey I luv all lowercase too how did u know look into your partitions settings. how did you create them? they are all named the same, this could indicate other issues with unorthodox drive mappings, which could cause windows in general to get confused.
It could help to draw some thumbnails to explore composition ideas, before getting into the 3D blockout. Thumbnails are small quick sketches, kept small so you don't add too much detail, and can just work on multiple sketches, to test different composition ideas. More about that…
Yea agreed. You are lacking some of the things that make the concept irregular. For instance your steps are all uniformly curving where as the concept has a couple straight and then a sharp turn. Another thing is the shape of the small room is too correct and square in relation to the main building, whereas in the concept…
I've used CAD style stuff for a few pieces and while interesting it gets a little tiresome swapping back and forth between apps when things need tweaking. In my experience, anyway. Having said that, I like the push/pull mechanic they have going on there. That looks really nice and fluid...