oh, but this has nothing to do with uv's. It's the geometry, your faces are flipped (aka the normal of the face, points in the wrong direction) In the edit poly, select the faces and hit "flip" button or add a modfier "Normal" and check flip normals.
The faces look like projections on a screen, to me. Like Kain's face in Robocop 2. The hero's face was constantly lit, but Bridges' "avatar" was cloaked/black right up until the last moment. Looks good. Want more.
Hello @MetinSeven Glad to hear you're enjoying Toolbag! :) 1. Toolbag currently does not support toggling of subdivided/smooth mesh geometry between a faceted, averaged or otherwise state. If you have content you want in this condition then you would have to do that in your 3D program and export appropriately with FBX to…
Bristol Easte Nottingham Young and only daughter of a famous noble family in an England devastated by 3rd World War and suffering from internal strife, Bristol; simply unable to stand the strict lifestyle and fate her family imposed on her; runs away from home, coming to Neo Tokyo of 2046, seeking a free life. She starts…
To my knowledge there weren't tool doing this properly in Max. Except VertexNormalToolkit but it's very new, and while it has good ideas, it feels lil clunky and it does stuff i'm not sure to like (like collapsing the stack). I've updated the script to 1.1.1 with a small bug fix when source objects have transformations…
That always comes up... and it always gets shot down for a few core reasons. 1) There are way too many people willing to stab a stranger in the back for a chance to "live the dream". 2) The workforce is spread across a bunch of companies. Unions normally form when a bunch of workers under a one employer band together to…
@JGcount: Thanks for the advice, I have to agree with you for the polycount. I recently saw the models for AC Brotherhood and I realized that I should've optimized more (grrrr)... For the blurriness of the texture on the upper back, that's because the DOF is on. As for the front, it's just bad UV layout. Looking back, I…
To make it short, isometric perspective is a way of drawing perspective where a cube will be drawn with its 3 visible faces as 3 identical diamonds (with largest angle being 120°), assembled in a perfect hexagon. So all its lengths are the same, hence the isometric term. You'll find more on Wikipedia. IMO the contest is…
hes looking great, the cloths feeling really nice aswell. I did a quick paintover of things you could try to get him a bit more natural looking (hope you dont mind). It might be completely the wrong direction though so take with a pinch of salt :) The main things Ive done is widen the face, thicken the nostrils,…
Pretty odd ruling given the fact that, afaik, Lucas owned the merchandising rights outright. Beyond this, shouldn't this guy not actually own the right to reproduction if this was a work-for-hire thing or if he was an employee? I don't know what his contract or terms of employment was with them, but this ruling sort of…