Thanks Everyone, I'm in the process of rendering out the temple scene in Maya for a 10 second walk through. I'm going to ditch all the characters, afterall I'm going to be applying for environment artist positions. The 2d traditional art I will keep hidden from employees unless they ask about it. My new reel (whenever I'm…
try and get these edge loops straigtend out first- Rotate the loops to line them up in a radial fashion. Keep in mind to scale them to keep with width of the bar consistant. (dont let rotating them squash the bar) Also next time you attempt something like this, try looking into what the term "loft" means. Lofting is an…
Tutorial to show how to render wireframe in Blender. Hope this helps #3d #blender #cgian #render Watch here, https://cgian.com/2023/08/blender-3d-wireframe-render
This looks amazing. I have zero critiques. That being said, it would be important to show any amount of context and workflow in your portfolio. Low-poly/high-poly baking? Substance Designer? Decals? Wireframe? UVs?
Thanks! Here are the wireframes, front and back (with the screen protector left on. There is a little more geometry underneath for the screen details). Texture is 4K Albedo, Roughness, Normal, Metallic and Emissive. Separate shader for the screen protector.
i recently upgraded my hardware and got an 8800 gts, then reinstalled windows (god knows i've needed this for quite a while). i then run a multi-monitor setup, one goes to my crt where i model off of and the other goes to my projector where i watch shows/movies...etc (helps keep my awake late at night when modeling).…
Hi there. So like to share this boat asset i'm making for the game. I'm including the reference i based it off of. I'm not trying to get it exactly like it but just the general sense of it as it as it for a gamejam. Also showing the wireframe to see how the topology looks. Just like to see about any critique I could use to…
Hi! I'm not an expert on portfolios (I'm a student myself) but I really like the design of your site. It looks very organized and functional to me. Also it's great that you talk about how long it took you to complete your 3D models, I imagine that's very interesting information for hiring companies. I'd maybe consider…
this is very interesting info. People not clicking on the wireframes might be because it's tough to see there are wireframes for your model. Like I read your statistics first and then went to your site and had to look for where to find the link for wireframes. I know you wrote it in words, but your artwork is overpowering…
Bumping this thread :) If anyone has some useful scripts that can easy up the hard-surface modeling workflow or anything else please share,here are a few ones that I've found on Shon Mitchell's blog : Wired : A script that let's you create pipes from any selected curves.Very fast. GetBent : Y'all probably know this…