Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…
I'm doing a UE4 side project with my buddy Rhinokey. It's a post apocalyptic Mad Max/RAGE setting. First up is designing some mutants along with a basemesh that aligns with the UE4 mannequin joints. Nothing is final right now I'm just sort of stumbling around trying to be an art director. Inspiration, a bunch of Jordu…
Any one have any good tutorials or shader networks for good looking foliage in ue4. I would always look at 3d motives udk foliage tut, but apparently ue4 can't support custom lighting with deferred shading. (https://answers.unrealengine.com/questions/11949/request-foliage-lighting.html) I came across this but have yet to…
Here's some random shots from work from the past couple of years. The last two images were from a project that was originally supposed to use UE3, but it was never completed. So I thought it would be fun to try to get them into UE4. They suffer from a couple of spots with low-polygons but for the most part I think they…
Hello Everyone! =) I`m new for this site. And hope u will understatnd my mistakes and forgive me. I`m a student in gem-dev, and learning environment pipeline process and software. Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making…
Hello! I'm currently working on a little victorian office scene inside UE4. I'd really appreciate some feedback and critique on this piece. Current Progress Key reference Concept by Jian Zhi Other reference Blockout inside UE4 I had a bit of struggle with the scale of things, so I'd highly appreciate any feedback regarding…
Quick background. Graduated 9 months ago with a degree in Industrial Design. Working full time as a visualisation artist. Wanting to up my game and go from "grad" level to "we need to hire this guy!" level. First ever personal project = UE4 Visualisation of my apartment. Today I worked on the components for the doors:…
If you look where they meet the floor, they look a little wonky. UE4 unquestionably uses X+ Y- Z+; if you're baking for UE4, you should use those settings in xnormal, or toggle the "flip green channel" button in UE4.