Are you supposed to scale your mesh to cover the geometry? If yes, then im doing that right. My main question is when pulling out faces or scaling the mesh on an axis you will get weird black stuff where the low poly mesh isnt over the high poly. Example: From the front this looks fine and smooth and the floating geometry…
I am part of the art team that made Six Flags Mascot park for Facebook. The game is in open beta and is still rough around the edges, but was a alot of fun to make art in that Petville-ish style. Play the game - http://www.facebook.com/?ref=logo#!/mascotpark?v=app_123906314312630&ref=ts
hey all, ok so i lost a floating window and its bugging me. It was the one on left hand side where the Reactor tool bar used to be in 3DS 2010. :poly122:
Ok so I read some stuff already but I'd figure I'd ask to see what general practices are done. I have floating detail on alot of geometry that leaves nasty shadows when baking from high to low. Baking in modo right now and did a bake of the entire low and thinking just baking the seperate pieces with detail and doing some…
I thought I could get used to it, but the "new" floating box inside max is seriously starting to piss me off, it moves constantly. Any way to revert it back to the old 2009 style? And I honestly have no idea what it's really called, I tried searching but came up empty. And this is what I'm talking about:
Hi, I had no idea where to put this, so I thought this would be the best place. I want to have an efficient way to animate a flag with bones so I can import the animation into a game enigine. The rigging I can do fine... But how would you solve the animation to be as realistic as possible? By hand isn't really an option.…
thanks r_fletch_r 1.42 - Exposed the quadChamfer functions to maxscript (you need to have the quad chamfer script open, be in the modify panal, be in editable poly, edge subobject selection, one or more edges selected) quadChamfer.interactiveQuadChamfer (float amount) (int iterations) (optional)(bool silent:false) -- for…
Hey Anya, When in doubt, always look back at your setting/concept/story and see if you can add stuff related to that/emphasize it. I think your first screenshot of that piece is actually interesting and could look great with a bit of story added to it. I don't have much time these days but I did a super quick paintover to…
Another Modo question for you experts. I'm baking some AO using floating geometry and I can't figure out how to keep the floaters from casting shadows in the bake. Is there a "casts shadows" toggle somewhere like in Maya or will I just have to paint them out?