Hi guys! :poly108: I've been lurker around here and I think it's about time I become more involved in the community by creating my first thread! This winter, I've been working on my submission for the Blizzard Student contest in the environment section. This is the concept art that I've worked on: and then here are a few…
The only normals that get painted in dDo are those that belong to materials. If you want to add more normal information, you can create a Bump channel in your project and 2D/3D paint grayscale height values which will be rolled into the normal map when you export using a game engine preset. :smile:
I was trying to get custom profiles working like they did in 1.8 but there are some problems. I found that those files are now under a Workflow folder and I tried to set it up like that in my shared directory but the creation profile wont show up in the list when making a new document. The calibration profile shows up in…
In the last few days Wacom (they make the pen for the Surface Pro) released a driver update to add full preasure sensitivity to the Surface Pro. Combine this with the Surface Pro's ability to run Windows applications things suddenly become more interesting... Surface Pro WinTab driver Review…
Materials don't require meshes or IDs, only input textures. Open the DDO menu and select Add Custom Material. It should be pretty self-explanatory from there. :)
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
You first have to assign a list controller to the - in your screenshot - position controller A list controller can contain other sub controllers and will show the "available" entry The screenshot of your tutorial shows that there is already a list controller added to the position controller, containing 3 sub controllers…
Thanks Monster!! I did it like you said via a dotnet timer and it works great! The only thing i miss, is a function to show all active dotnet eventhandler currently running. Because i'm not 100% sure if the timer is deleted completely. Anyway, it works! Here is the code. If you are interested why i do this: i use a script…
Sun smasher you can revert to any version you like by going to the main toolbar menu and select "launch updater" Did you try running it as admin btw? We´re thinking we might have to remote debug both of you, we´ve tried to get it to krasch with both cs6 and CC 2014 but we can´t find anything related to the specific…