Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
@Lemenus when modeling firearms you usually start with the cartridge because that gives you the diameter of the barrel and from there you can extrapolate most dimensions. For Mossberg 590A1, it's 12-gauge so I looked up the bore diameter for that and another search gave me the outer barrel diameter as well. Knowing the…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
To kickstart the thread, a sketch from a while back. It's fanart from an old anime, Lodoss. Dynotopo sculpt from scratch in Blender, I used it to figure out how to use curves for hair for this kind of clay bust, also to come up with a quick and flexible way to setup the base material so these busts look pretty. Blender…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…