Wow why are they so tiny? Can't see a thing at that resolution. You need to choose a different presentation method. I want to see these in 1080p! For example, check out http://deadendthrills.com/gallery/?gid=134 http://level-design.org/referencedb/index.php?/category/144 I'll move this from General Discussion to 3D Art…
The difference is Nvidia Hobbles it on purpose. The ATI is just not optimized for those programs. Dude, I could totally tell going from an older Geforce card to a 240 and 540. My frames were lower, and the card heated up to 60 celsius just moving around simple scenes. I could crash the GPU if I ran Max full screen.. Go…
Xnormal requires plugins be recompiled for every new version. We had a source engine plugin but it is a huge pain in the ass to maintain when you need to recompile for every new release and then make sure users pick the correct version from the list. Your options: Contact James O'Hare and see if he will recompile the…
Here's a new WIP video of my room, I've been working on lighting and other work for uni at the moment. https://vimeo.com/247337997 Password: room101 @JLHGameArt Hope the room is brighter, I agree it was too dark, the monitor I was working on seemed to have god like brightness in comparison to any other I've come across…
644 hours in 6 months, wow! Tell me more about it: How many hours were you doing a day? Were you only watching the video once? Would you have any advice to give me? I actually follow the steps while watching and put the video on pause to do what he does on my own project. It's an average of 1.60X the time of the original…
Hello again its been a while, but im back and uploading my work! this is for a brief for a prop under 600 tris (mine is 594) and which ever texture you decided to choose (i did 256x256 as i like the unfiltered texture look and its pixely? look) hopefully you can spare time to help me develop by telling me harshly what i…
Its not too much, but look at the bullets on his belt? For some reason you are still using a 3 stacked cylinder...? They can be 1 stack and 4 sliced and you will never see any difference at all ingame. Lets say you are using a 4 sliced cylinder there (Which I cant tell, I hope you are anyway) and you keep it stacked by…
I did something similar in a past job, where we used the alpha channel to define masks for three team colors. Each mask used 1/3 of the range within the alpha: 0-85, 86-143, 144-255. Here's an example with just two ranges instead of three, made with the old Shader FX in 3ds Max. Might give you some ideas. I can probably…
Thanks @Francois_K! What are the problems your having? When I set up the alShaders I followed along with this tutorial, as I too had some issues with how the renders were displaying. But this helped me fix the issues. https://www.youtube.com/watch?v=GaTf0GBkEAY&t=554s Also once I got my renders from Arnold I made some…
Ok, finally got the callback working, so that you can only change the values if its selected, thanks havardsc and cheers mark for the timeline playback. One final question would be, how to link my two colour pickers to the noise texture. myColorPicker cp2 "" width:72 height:40 title:"Colour 2"myColorPicker cp1 "" width:72…