Hey Kshannon. It's still got a bit to go before that, but we really appreciate your interest. If you want to check the tool out in action, you'll be interested in this: We just finished a game for the 2015 Indie Game Making Contest for Humble Bundle. You can see the tool used WITH the lighting system!…
4.22 Added a baked spectral analysis option. I had to try it out! Here is a video of it using just the audio frequencies to drive the animation vs before I had to do 3 anim curves to make it happen. Much more accurate! https://www.youtube.com/watch?v=p1EI8gW8yU0 Full Write up here! :)…
According to wikipedia the game industry in Canada has 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015. Very simple estimate based on the fact that employees are by far the biggest expense in gaming industry: ($3.000.000.000 - 50% yield or profit) /…
Done with the retopology of Grace herself. Next thing is to retop her weapons and then I can go on to the texturing. Right now she is sitting at 40k without weapons. I think her max will be 40k-43k. But I'm going to start removing more topology where I know won't be needed. I'm trying to model her as if this version will…
@maxivz yes, slice plane before symm is what I had in mind. In the last 2 days I have started to mess around with Blender(what a great piece of software) and I came across this addon: AutoMirror. It does exactly what I'm talking about. And it does it really well. Here's a vid that explains it better than me.....even though…
You could export t3d, but the character scales, movement scales, etc are so different that to avoid smashing your skull with frustrations... would be cleaner just to rebuild transfering the BSP is possible though, don't want it to sound like it isn't. But you'll probably need to do a bit of work for it. Lee Perry (eepers)…
A DUDV map is simlar to a normal map, except you only need two channels, which correspond to U and V in the pixel shader. You add the values in your DUDV(often times scrolling) map to your UV coordinates, which results in the texture being 'warped' or 'wobbled'. It's great for adding some organic motion to a static…
This is the mouse I use at work, and have talked a few co-workers into using and it is great for ergo or arm soreness. I never get sore forearms or hand pain anymore, even when working 8-12 hour days :D http://www.ergopro.com/index.cfm?obj=prodDetails&pID=439 It has 4 actual buttons, as well as the usual middle mouse…
Free form modeling of splines in the viewport is a problem in 3DSMax. I am probably missing something. A while back they introduced the ability to rotate the viewport in 3Dsmax while editing the spline. But splines keep snapping to the grid while grid snapping is off. I just want to free form extrude splines in the view…
This is the Neck protection part of the thingy. 4232 polys and 1024x1024 tex size. I'm not sure if I should have baked the screws and bolts to the surface, because they take up pretty much most of the polygon count. But it doesn't look that well when they are flat. Also what is the average polygon count for NPC models in…