I know that I will probably work more than a normal 40h/week and only be paid for those 40h, but if I work in something i love, I will not even consider it as a work.
This is cool! I deffo think you should get some beige going on! liek this! http://us.123rf.com/400wm/400/400/sizov/sizov0810/sizov081000004/3743789-old-computer.jpg
Anyone know why everytime I render a turntable in Modo 401, it renders each frame VERY close to the model? I'm doing a Rotating Geometry turntable. I'm using Modo 401 for Mac OS X. I don't know if there's a setting to change it? I need some quick help! :D Thanks a lot!
one of these: http://us.123rf.com/400wm/400/400/artemisphoto/artemisphoto1109/artemisphoto110900066/10691555-schattige-hangoor-konijn-holland-staan-a-a-a-a-a-a-op-outdoor.jpg For some reason, that was the first that I came up with.
Wasn't happy with the block head so I added some head detail ... Also added some more detail to the legs and arms. Model now sitting at 400 tris. Increased head texture to 256x256. I think the original quake models were around 300 tris without accessories and around 400 with.
okay, I've got some schweet UT3 custom models (Master Chief, 40K Space Marine and 40K Sister of Battle), which are all installed fine and working with the bots, but i dunno how i'm supposed to select them to use for my model... anyone know?
Mr. Potatohammer 40K http://www.boingboing.net/2010/07/14/warhammer-40k-potato.html and also.... WALKING DEAD!! http://io9.com/5587483/first-full-cast-picture-from-amcs-the-walking-dead
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 ploys for in game. This This This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions for improvement…
yea but I heard for a DS there like 400 tris per character? How the hell would I even begin to make that within 400 tri limit that transformers? Im sorry im a total newbie at DS platform @_@