You were right BaseEngine.ini shadowdepthbias = .033 seems ok... .333 made the shadows too far from the base of objects... so i'll tweak it between these two values... thanks for your help!
More reference: A GERMAN TWO-HANDED BEARING PROCESSIONAL SWORD, BRUNSWICK http://www.masterart.com/GERMAN-TWO-HANDED-BEARING-PROCESSIONAL-SWORD-BRUNSWICK-dated-1599-PortalDefault.aspx?tabid=53&dealerID=231&objectID=432754
optimized your model, cutting around 263 triangles without changing the look of the mesh, and redid the UV's down to a single sheet. http://chrisholden.net/shotgunch.zip I included my maya file and exported OBJ in the zip.
Government of Canada has been handing out tax breaks and money to studios like insane to get more studios in Canada. Just recently, the government gave money to Digital Extremes. Something like 2.3 million.
I should probably also point out that the article is a fake. http://middaysoftware.com/MinhsBlogs/articles/223.aspx The article itself however is so much fun I'm personally going to pretend it's the real deal. --kau
My 9800GT 1 gig vram works really well on new games still, they are pretty cheap, too $90 for this http://www.newegg.com/Product/Product.aspx?Item=N82E16814133304&cm_re=9800gt-_-14-133-304-_-Product
http://accessories.dell.com/sna/products/Monitors/productdetail.aspx?c=ca&l=en&s=dhs&cs=cadhs1&sku=223-9379 Although wait for a deal. I got $350 off during a sale.
way to answer your own question KOm4 http://www.fileplanet.com/search.aspx?searchtype=2&st=1&sf=3&q=quake%203%20models i searched for quake 3 models and sorted by date
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 23K Copyright: Wama Studios Private Limited.
should help fix your Ik --> FK issue http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/index.html?url=files/GUID-83E779EA-03B6-4785-B610-9A6EE574E10-273.htm,topicNumber=d28e92839