select the meshs then run this (first mesh selected is the one that'll be kept): allSel = selection as array if allSel.count >= 2 then ( keepMesh = allSel[1] delMeshs = deleteItem allSel 1 ProBoolean.createBooleanObjects keepMesh delMeshs 2 0 0 ConvertTo keepMesh Editable_Poly ) else (messageBox ("Please select at least 2…
small update:) cleaned it up a bit, automated it so it should work with any type of constraint, and added a bit of error handling, string $mySel[] = `ls -sl`;if ($mySel[0] != "") { //list all constraints in the scene. string $Cons[] = `ls -type "constraint"`; string $Buffer[]; int $posArray; //find where in the array $Cons…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Thanks :0).That really helps me.Because i was thinking to give a goal with CE3 but especially 2 and 3 :0( i'll not feel comfortable. Still is 1000 times better if don't have to fixing seams but... Thank you very much. :0) :0) :0)
[ QUOTE ] There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out? http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535 Haven't tried it, can't vouch for it, yadayada... [/ QUOTE ] BTW, an example of a particle script: <font class="small">Code:</font><hr /><pre>…
if the above was not enough, here is a good app to find what kind of gear to wear depending of the temperature and weather.. http://www.runnersworld.com/cda/whattowear/0,,s6-240-325-330-0-0-0-0-0,00.html
Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script? Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
If you select all of your UV islands and then enter this into the mel box it will automatically scale all your island to the same pixel density: unfold -i 0 -ss 8 -gb 0 -gmb 0.5 -pub 0 -ps 0 -oa 0 -us on -s 0.2;