Sorry for the lack of clarity in what I was looking to achieve! The end result I was looking for (in my mind) was a moderately-higher polycount than the LoZ: A Link Between Worlds models on the 3DS. Not quite Skylanders, not quite N64/NDS, but somewhere in-between. I admit that I was only looking at a (very) limited number…
Hey guys, I'm currently looking for 3d character or prop work. Indie udk projects are welcome as well. Gallery here: http://ironbearxl.deviantart.com/gallery/ Thanks!
Hello, My name is Stanimir Rachev I'm looking for 2D work. For contact: srachev@abv.bg My portfolio can be found here: http://lovekotienca.deviantart.com/gallery/
Thermidor: If you want to work with shaders you should know all the tools at your disposal. A Cubemap is a form of an environment map that allows for more precise control than a spheremap. Environment maps are used for reflections and other effects. Don't get confused by the dual meaning of the word shader. Usually a…
I have really been trying to bust out quick props, with very few tri's and working harder on the texturing side of things. These are a few things I have finished in the past couple of days. Any thoughts? suggestions? and or you can see them in my blog! :P Later!
Yeah, probably. I never used Xtrans so it's why my curiosity . Gemini suggests against X-tras . Chat GPT for it . They couldn't agree on this thing . ha-ha. As of Foveon matrix it provides huge advantage for sure . My sigma quatro dp2 camera produces sharpest and most detailed mesh in Reality Capture . But does 2 minutes…