Microsoft Game Studios' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring. The…
heyho, you chose a quite difficult ref as the comic character for itself is quite loosely defined. But if you focus on basic anatomy you could improve the head and the hands a lot more.
Don't use the Functions with Alpha, they don't mask correctly, unless you use a Mask Component Node, but then things can get complicated with you having to define if it's V4/V1, etc.
ok awesome thank you guys. Also if i soften the muscles would i lose points for not having defined muscles? You i can makeup for that with good texture work?
Those Dragonhead lights are amazing and so defined in the light. Did you sculpt it all from one mesh or from multiple base meshes exported from Maya? It looks great!
I think his name is actually Barlowe, But WOW hes amazing i'm definately gonna look into adding some of his style into my Demon. Thanks for mentioning him. :D
Could be an error with the .vmt name or you're not defining $bumpmap inside your material. I've had that happen before. And like Racer said, the tools are broken. Try using the 2009, or the 2007?
Definately interested!!! Currently a first year student looking to improve as always... Portfolio www.artofgiles.weebly.com Trying to put as much time into art as i can at the moment and the extra motivation would be awesome.
Yeah I think turning the light to shine some on those middle ground boats could really help define the focus. I think other than that this is looking really good.
Defined the monster and added more effects to the walls. Too bad you can't see much of the creature. I might make some concept art pieces just for the poor guy.