Hey folks! We are looking for a talented hard surface artist for Fortnite here at Epic Games. The person in this role will be responsible for the following: * Modeling high poly and low poly and texturing assets including guns, melee weapons, hero abilities gadgets, and mission objective props * Outsourcing management;…
Hello everyone! This is my first time posting my models on a 3d forum. I am student studying 3d modeling and texturing and one of my teachers recommended me to this forum to post my works and receive critiques. So here I am! Below are some shots of a scene I modeled out for my hard surface modeling class. I enjoyed making…
@JoanSantus Thanks! I was planning on adding some hanging bands on the arms because of what you say. @yararstss I'm glad you think is cute :blush: . You're right I will apply that idea. @lotet Thank you! I was thinking the same actually but wasn't sure XD @Howling Carnage I didn't know that about Poppy's rework D: but you…
Last crits :) of course optional 1- I like the curved wings a lot more the only issue I still see is the area with the handle seems compressed so if you were to have your hand and you swing one way or the other it might limit the movement and the wings might hit the wrists. Minor thing I know but details are details :) 2-…
First of all, I wouldn't model in that pose, I would rather go for a T-pose or a 3/4 pose. Your anatomy is not bad, but there are a few small mistakes here and there. I have compared the front of the anatomy to a real photo to see what's wrong with it. From the top to the bottom, Your neck come a little long over, but…
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
The main thing to make the eyes meaner is to to make it curved. You'll want the section of the "eyebrow" to be sticking out, the eyes hiding under that. Then make extra attention that the V shape above the nose sticks out, and you will be sure to get a much meaner facial expression. Same goes for the mouth, make the nose…
John: If bones no longer were an issue I'd go ahead with my 150+ bone rigs that consist 3/4th of dynamic bones (cloth simulation). It's all just a matter of trying. With the upcoming multiprocessor consoles I guess you're free to let one or two processors handle only physics. The remaining game logic isn't very demanding.…
A first draft for my entry. It's a story of Xayah infiltrating a temple guarded by the Order of Shadows and figuring out how to restore the magic they captured. --- The grass seemed to wilt as the body fell to the ground. A couple of squirrels ran through the foliage, their scurrying making quiet sounds of…
I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…