Boolean can sometimes cause similar problems. Try removing turbosmooth then converting your mesh to Editable Mesh and then back to Editable Poly. Or there's an issue with the modelling, can you post a shot without the turbosmooth? Is the bolt thing actually connected to the main mesh? There's no reason why it can't be a…
Hi! Im sorry to say that my reply was so slow that your images have stopped working, shame on me! You can absolutely edit the Color id map while working on a project, just open up your map, edit it in PS the way you want, close and save it. In your project go to Re-import inputs, re-render and Voila! :)
Sure. Easiest way though is to collapse the modifier stack (to "bake" any UV edits), delete half the model, add a Symmetry modifier, then add a UVW Unwrap if you want to edit any non-symmetrical UVs. Only caveat is if you're going to use a normal map at some point, then you'll need to check how the UVs will best work in…
What do you mean by invert ? Switch ? Negative ? Basically you can edit vertex color in the unwrap, so i assume you can easily switch between vertex colors channels as you would with regular uv. edit : well you'll just have to switch between channels in vertex color anyway. And with flips in uvw xform, you can negative it.
NEED HELP!! For some reason there is a seam running down the center of my helmet ... [EDITED FOR THE SAKE OF THREAD CLEANLINESS] ... Any suggestions would be great. EDIT: So I did a quick test and just unwrapped the helmet with no UV seam down the middle. It totally fixes the problem, but that doesn't solve the issue of it…
No. ZBrush really isn't that complicated or confusing in it's approach once you spend a little time in it (I think it's actually a really simple UI now). You just need to learn the difference between the document and the tool, and why people would want to work in the document/save it. Beyond that, it's just a matter of…
About your invisibility issue..I can't remember specifically about Quake3/MD3 exporters for max but some engines do not like exporting "editable poly" as a skinned mesh. What I am getting to is some engines will export a file that is a proper filesize but the data simply won't render. - Some proprietary exporters need an…
Personally I prefer MediaWiki :P MoP - ip's are traced and banned and pages can easily be roll-back'd even when completely defaced. Also, a login system can be required if you don't want random guest wierdos editing the place. Pages can also be protected from any editing by those who have the power to protect them (usually…
[ QUOTE ] Is that a power/standby button on the remote... I sure hope so... I hated that about the first one... having to get up to turn the console off when i'm watching DVDs in bed... [/ QUOTE ] would be a shame to hit it on accident, my guess is no. [edit] dah, the remote .. ah i thought you were taling about the…
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