I think you achieved your objectives with the interchangeable parts. Your texturing work makes it all feel toy like, and I'm not sure if that's your intention. I think given the combination of the "too much bloom" in some of the renders as well as the overblown lighting is taking away from showing your mechs in an optimal…
Shot a couple of cool games - Pixel piracy - real fun games...as soon as they fix a couple of major problems in the current build - Rogue Legacy...cant ...stop... - Trine 1+2 - mainly to play with brother and GF - Castle Crushers a blast with 4 people on 4 360 Pads (yeah really hate online play) - Broforce - need i say…
Not true Oxynary, the tail should indeed be linked to the pelvis. http://biology.clc.uc.edu/graphics/bio105/dbf%20skeleton%20600.jpg. http://www.horseracinghistory.co.uk/hrho/images/education/horse_skeleton.gif Of course joints in an actual human skeleton don't have a parent-child relationship like they do in 3D software,…
"Rick There's nothing wrong with killing Animals. Especially if they taste good." Yes there is. I eat meat. I dont agree with people killing animals for fun. "Hey, I'm bored! Lets go kill us some animals" Not killing because you need to eat, but ending the life of something to amuse yourself. And that idea lets you remote…
Nice blockout! I think the hills in the background detract from the composition, it robs the interesting silhouette of the gas station. The overall composition might also be better if it weren't so symmetrical in both x and y...which makes it feel a little static. Since you have a very panoramic aspect ratio, I think it…
Hello Polycount! Currently I'm working on a new portfolio piece, with the artwork from Roanna Peroz poison Ivy and inspired by the youtube channel J-Hill. My goal of this portfolio piece is to make a cgi level character and apply all the previous learned experience into this character and further improve upon my skill set.…
ZBrush is definitely the king of the hill, but I heard 3D Coat isn't too shabby for sculpting, given its price point. And you get a lot of useful extras with it, such as great retopo and painting tools. There's a free trial on Steam. If you can afford it, pick up the indie versions of the Allegorthmic tools - they're the…
the key point here is that he DID take vector calculus an studied CS. i see some artists start programming games with libraries that are made for hobby games. they do not require any real mathematics programming and the level of code is not so deep. do not be fooled into thinking that that sort of programming will get you…
I saw a pretty good explanation of a Silent Hill style transition material so I was inspired to try that out myself. The article in question is here: http://dp3dblog.tumblr.com/post/26742825968/thoughts-on-texture-transition-fx But I did a change to it where I did an Add operation of the rock texture on top of the…
It's a good start but not quite there. Give some more definition to your ground by subdividing it and creating hills/dunes. Similarly, your pyramid looks to be composed of four polygons. You can either use displacement textures on it to give it the appearance of real brick or you can build it out of real, small bricks. It…