I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then…
it's just usually part of the texture....something like.... where l & r are seamless to the main texture and seamless to each other and the part above the window is a separate part of the texture sheet or a different texture altogether... it's pretty easy to make as the right is just a partial section of the left side of…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
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Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
Kudos to you for reaching out. But weird to place some arbitrary restrictions on things. At this point I think you should present yourself with a bit more “hunger” and a bit less stand-off-ish distancing, don’t discount yourself so readily! It could help to emulate the work style as represented in a post like this…
To me the concept looks like its built up almost completely of square stones. In that case, just go modular. sure there are different sizes and shapes and even a couple entrances. There's 2 different ways to approach this, depending on how you much memory you want to save (which shouldn't be the case since it will be for…
BUST - K9 Commando is your weakest. Whatever your next pieces are, they should be full characters, rather than just busts. also I dont see much re-topology, and surprisingly high polycounts/separate elements. I do love the texture option on the top right of each piece though. My opinion isnt that useful perhaps since Ive…
hrmm, Cinefex magazine and Gentle Giant Star Wars busts. I've only just started and acquiring some old issues of Cinefex is gonna cost me a ton of money. Especially those that contain SW and the indiana jones films :/ As for the busts I only have 3 right now, Yellow Clone trooper, Biker Scout, and the clone wars animated…