just finish unwrapping, peeling, making your layout, etc, then, when you're happy, add the symmetry modifier and you're finished :P you can work with half a model for the whole unwrapping part.
Resurrecting this. It's 2012 and time for some updates... So taking what a lot of people have said here and going to slowly incorporate that into the layout updates. Also added a few new things... http://artbyjessemoody.com/
i agree with what has been said, but as far as design goes i would suggest removing the "~Portfolio~" all together. it will bring up your work and the links, and it will make the layout much cleaner
Actually, I'd prefer to see a top row that shows the most recent uploads rather than the best work. Either way I still think PC needs more art in its layout.
Do you have an example UV layout, I've never seen this work without the poles being screwed up. With a sphere I've only seen it work with some touchup to blur out the poles.
512 probably isn't high enough for the whole house. And your UV layout seems to have too much wasted space(for 3ds Max at least. dont know how spacing works in Maya)
past few years? ps one had almost the exact layout of the super nes controller, rumble analog sticks sony has been copying Nintendo's controllers for as long as there has been playstation.
It's probably because of really messy geometry with lots of n-gons (polygons with more than 4 vertices) and/or messed up UV's / smoothing groups. Post some wifeframe pics and show the UV layout.
@Scruples, but that would be a bitch to texture since you couldn't really lay things out in a logical and effecnit layout. and what about mirroring UV's or overlapping UV's which are common on more modular things.
sdmitchell: Thanks for the advise! I have never thought about the pictures loading part. As more and more projects are added I may have to change the layout like you said. Thanks again!