@Jet_Pilot: wow , cool stuff in there .. i will be sure to work on it and add more shapes and details on it . thanks u @RJBonner: hi , i dont really khnow wish one you are talking about . if you are talking about the last one ( odd world env ) yes it's a separate mesh and have a tiling texture . that a just a scanline…
Hi! I was just wondering since im in the process of learning maya and keep seeing new features for it and i'm using digitaltutors for that, but i've seen some talk on there of subdiv surface modeling and when it was talked about i was confused because to me it seemed like it made it more complicated to deal with. So i was…
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
Hey thanks for the reply. I don't understand tho. I had reset the scale - I probably resized at some point. I've uploaded a video of my process. Maybe you can tell where I'm going wrong. One difference I see in your image is that the Z dimension is 2" - if I set mine it completely collapses the circle. Please view video…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
there's also the fact that the guy was from San Diego. I live in san diego and there is no legal ownership of an assault rifle in this state. at all - ever. so that's how well those laws are working. I don't know if you have kids, but I have 3. Whatever the chances it's not worth the risk and it's not something people…
Erik: Thanks! I really understand what you mean now, the gradual changes really added to the depth. I took a reference photo and did this frell: That brush you talked about in your tutorial is really nice! It seems much more pencil-ish than my other brushes and is something I've missed sorely. Thanks mate! Tomorrow, robots…
Thanks ya'll! and thanks ghostscape, you're right I might be missing something but I moved from 2009 to 2012 and I can't seem to get the behavior you're talking about within UnwrapUVW and the Skin modifiers. The idea was just to try and emulate the behavior graphite adds to the Editable Poly tools. Does it work for you?…
Thank you very much man man, and to everyone else who chimed in. In all honesty I'm starting blind in this project, so a response like this that makes me think about what I'm going to undertake has really been helpful. When I know more about what I'm talking about I'll reach out again, thanks guys!
The tank needs some frosty glass and perhaps some light fog coming off of it to sell the cold/cryo concept. Maybe you can do some kind of positional frost where the bottom and top of the tank are nearly opaque with frost, but it's just clear enough in the middle to show the creature within. Also the lights along the…