These aren't portfolio pieces! haha sorry for the confusion, these are just to get me back and working on stuff, doing a lot of small projects also helps me improve my skills. I was actually planning on doing what EarthQauke suggested. Nothing I make in a day is going in my portfolio, its bad enough already. Amsterdam - I…
I would get rid of two of the loops running across the nose horizontaly and instead use this availible geo to add some roundness to the forehead. The poly density is way off between these two areas. The one loop around the chin to the forehead could be moved a bit, so that the two rows of polys are more uniform in…
People posted good comments here. My only advice would be to work on your uvmapping. Everything seems to be uniquely mapped and with a 1:1 ratio. The usp is particually evident where you mapped both sides of the weapons and like, the silencer is almost (if not larger) the size of the handle part. It should be smaller since…
You can get lots of leaves fast if you use particles. I use pcloud on a very simple noisy geosphere that is not renderable. I create a plane and put a double sided leaf image on it with an alpha channel. Make sure to adjust the spin time, and change the particle size and spin time variation. Choose a number of particles to…
Alright I worked the uvs and sculpt more, this is how its looking now: Close-ups: I'm planning on putting this tree into an UT3 mod I'm building, they will be one of the main sources of light in the level (its night-time in the level), so I did some renders with a darker background to see how the tree looked: I increased…
This exe is great! As for the spaceship : to convey a sense of scale you need areas of rest. If you put bumpy details all over the place it will suggest something small. However if you keep broad areas running along the shape relatively free of noise, you will suggest something much bigger and engineered for flight.…
Ngon's any polygon with more than 2 triangles. The example on the far right. It's for this reason just about everyone counts triangles instead of polygons. I think you could mirror some details like the roof and size up the whole texture to take full advantage of the space. The chances of players seeing both sides of the…
Alright fine. I'll have it out in the open. I sent r13 a message that anything I said I know already I have been judged. This is the area that seems to cause the most angst on both sides. Banning me from the site as a whole seems harsh given that I am not a seen as a troll in the other areas of it. So the best solution I…
Hey Perry, I am going to list a few crits i have, please don't take them as being offensive - I like your work a lot but obviously telling you the good stuff first isnt going to help much: - the website is pretty bad, you have lots of different fonts, sizes, a harsh gradient backdrop and lack of much design really. I would…
Check out my Blog (in signature). Still WIP though. Using Awesome Inc template. Also heres the tutorials i followed to set up the portfolio page image viewing thingy. Blogger isn't the easiest yet but its getting there. Lytebox viewer http://ilook12.blogspot.com/2010/01/lytebox-image-viewer-for-blogger.html images side by…