I don't think the situation's gonna change anytime soon. I'm extremely biased and pessimistic on the subject but from my own experience with schools and the testimonials of many other students, I feel like some of these institutions are stuck in their own bubble where basically : - students don't know shit and therefore…
Just peeped the Marmo scene on your Artstation, REALLY nice work :thumbup: Your material definition is mostly solid and I think you found a great balance with the damage - nice small detail paint damage on the cabinet that's subtle enough keep it interesting without being too noisy, some large rust damage to break things…
I wouldn't worry about the effects until the anim is at a good place, the effects should just be the icing on the cake. f7 - he's off balance. He lifts his back foot up at the same the moves back. he would fall over pretty quickly. f8 - spacing pop for back leg. f10 - back foot looks like it's floating about when it should…
Really would love to Perna... if I could. There is some great information in there but it is a bit over my head still. I am still learning more every weekend but you guys script circles around me. Maybe when I actually read one of your scripts and understand it without reference. :P Bryan - I checked it out and I have to…
I haven't had a lot of time to read this thread in its entirety so forgive me if its been said already - but why the high triangle count? Just curious. I'll try and actually burn thru the whole thread at my lunch today, I only had time for the latter half this morning before work. With what MoP suggested about the statues,…
As far as boob movment, model the boobs as a seperate object inside the cloth circle, or just have an extra edge loop on the inside, and then place a bone for the boobs and you'll be able to jiggle them to your hearts content inside the cloth. If you actually want the cloth hole to change shape and the boobs to change…
the profile looks great. if you are planning to release the head as a texture package, i wouldn't make it very high-poly. i would totally ditch the eyelid mesh and let the texture-work do the talking. make eyes like the MoP models. the spot under the nose is most-likely being caused by this 5 sided n-gon. 3 things that may…
To the people that say it's a God of War clone.. Castlevania: Lament of Innocence came out in 2003...God of War came out in 2005. Look at gameplay from Lament of Innocence. You've got everything that was in GOW, the dodge mechanic, the swinging blades of Kratos is exactly like the whip in LOI. There's weak attacks and…
well i thought starting out w/ guns would be the easiest i was thinking of doing cars but couldnt find any good refs and im not that interested in cars i did go back and fix the front of the mac 10 and clean it up. deagle isnt worth fixing might aswell make a new 1 (deleted it from the top) beretta i fixed w/ a better…
well its important to rember when doing cartoons to exagerate the unique features of the character. your gorrila is ok, cause gorrilas have long arms, and short legs, also the feet are obviously gorrila. i think making the legs a bit more bowlegged, and the body hunched over with knuckles dragging would help a lot.. but…