Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…
What I do when I put holes in cylinders is first make a cylinder with high edge count (to round things out) and size it using the radius feature. Find the radius and length of whatever you want. Then I pull out a calculator and find the circumference of the cylinder and make a plane with the width as the circumference and…
reworking some older pieces If you're curious, here are the original two http://img88.imageshack.us/img88/3699/femalelongbow.jpg http://img99.imageshack.us/img99/8176/japanneighborhood05.jpg
Edit 2: I see you edited your post... but your linkedin profile is behind a registration wall... Would have been way easier for you to just link your Mobygames profile. Yeah, not sure why you got a different result to me, maybe web cache. I also didn't realise LinkedIn hides behind some sort of registration wall. Maybe it…
Hi, Its a fixed camera position but you can rotate the camera (its a VR project). You're body is a 3D model, your head is the camera and you're looking at a 360 panorama.
I almost forgot I posted here, it's certainly been awhile that's for sure! Well, thing's have been moving along, TIE being my current project, I have a few things. :) http://forums.tigsource.com/index.php?topic=36108.0 Will explain all. :D
just got bad company 2 for 360 and dantes inferno ps3 for the price of just bad company up here in canada, not too shabby. 25 bucks for DI is something i wouldnt mind paying for it. you can use it on multiple orders for 20 bucks off each one.
Not that I'm looking to hijack your thread or anything :P but... since we're on the topic of normal maps. Does anyone know what would cause me to have to flip my green channel to get proper lighting in a game engine? In maya the applied normal looks perfect however in game as the object rotates 360 degrees part of the time…