@TylerFluharty Thank you for your input! Regarding the normal map, I've been using Maya's Transfer map function between HP and LP. I haven't really put in any nuts and bolts anywhere. I guess I should, however, if I am to make a showpiece out of this one. You're also right about the specular - it looks a bit like a…
Easy enough to track down. Dreamworks release all their numbers in their annual statements, which are available on their website. Real numbers for 'Hollywood Accounting' usually come out when there's a lawsuit; i.e. when someone has a profit based royalty contract, but never received a penny for it courtesy of the film…
I would have to disagree myself. The best motion Pictures are still more immersive of an experience than my best gaming experiences and what I find striking is how immature and hackneyed a lot of the imagery is in games even with current gen. If I believed that matching cinematic light and shadow fidelity would never be…
You're sacrificing some really important shapes while leaving hardly-noticable detail intact. For instance the guy's upper legs are extremely thin and he's lacking any hips, but you did leave in the slight indent on the inside of the feet. The wrists also need some thickness, and I'm not sure of having a separate…
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
Games for the NES, GameBoy, SNES, etc. work based on a limited set of 8x8 pixel tiles (in hardware). But because 8x8 isn't enough to convey a lot of detail designers in the 8- and 16-bit era typically used 16x16 macrotiles as a basis for their art. You can see this clearly in titles like Super Mario, Zelda and Final…
Hey guys, what are your thoughts on a Bamboo Fun medium (219 cdn) vs a Intuos 4 small (249 cdn). They are both in the same price range, so I've been looking all over the net to see what people are saying. Most are saying the smaller Intuos is way better, but has problems nibs and screen wear and tear? They also mention…
Perfect, could you try if this works for you when you select an object and run it (paste it in the Maxscript editor and press ctrl+E)? ePoly = $.modifiers[#Edit_Poly] -- alias, for convenience setCommandPanelTaskMode #modify -- switch to Modify panel so that we can enter subobject mode subObjectLevel = 2 -- go to edge mode…
I use a thermaltake max4 SATA hotswap bay for a 1TB drive (soon to be multiple as more are needed) It's getting kinda hard to fill a 1TB drive with just anime... I have something like 50 series on the damn thing after going through both my 250 cd binders full of CDs and DVDs for stuff to keep/archive and I'm still only at…