Update: Just did a bake with jitter turned off and it looks bad like before. I'll continue using jitter to offset the low-res look but jitter also adds noise to the map, so I guess I'll blur it out to blend the pixels but I'll keep looking for a solution because it seems like this isn't normal. I may attempt this on my…
DDuckworth: 25k for a character model in next gen games these days is practically the norm. Uncharted 2 was using 80k character models. It IS ridiculous in my opinion, but thats more of a stylistic preference. Veneficus: Looks good so far, you might want to look at some more reference for the front and sides of his neck.…
I am a computer science student looking to get into the modeling and programing aspects of gaming. I am willing to work for free. I have about two years experience with blender three years experience with java, and about a years experience with c++. I am currently learning python , as well as html. I can be contacted at…
last couple of days i have been looking for a piece of 2d/3d artwork, it's a character made of steel with a kettle/chimney/oven in his belly, i have seen it over here only i'm not sure were. i couldn't find it with the search funtion. so i was hoping someone over here might now were it is. thanks
I am looking for some weapon art to use to make a few models for a game I am working on. Does anyone want to practice on a Sword/Shield, A staff, and Two daggers? Or does anyone have art laying around that they don't mind allowing me to use? Some images I like to give you an idea of what I need:
Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
I have no objection to Steam banning games if Steam doesn't want the games on it's platform. I do however have a pretty visceral objection to payment providers imposing their will on their customers businesses - this is gross and shit and makes all the right-wing conspiracy theorists sound a bit less like the ranting loons…
That hair texture will probably not look right anywhere - it's far too noisy and the very fine strands you got there create kind of a semi-translucent look even in your texture flats. To improve the display it might help to add the alpha channel a couple times over itself (PS 'screen' layer blend) and try again. I bet it…
Hi, Thanks for my thead; I'm looking for a basic tutorial on how to model a head from scratch; I've searched the wiki there was this one: http://www.polycount.com/tutorials/Shine_Tut04/Making%20a%20Head.shtml - however its now unavailable. I'm currently using this: [ame=" https://www.youtube.com/watch?v=xls25e08sSg"]3D…
Generally there are a few things you would want to do: * Work generally looks better on a medium to dark grey. Pure black or white is not recommended * Having renders of your model from multiple angles is a good idea, make sure you keep and eye on white space too, you have a lot of black on the sides that could be cropped…