Ah, gotcha now, thanks. btw, I saw this paper today. Nice writeup of how/why bloom/flares occur with the human perceptual system. Physically-Based Glare Effects for Digital Images (3MB PDF) Suffers a bit from programmer art syndrome, but the ideas are very readable.
There's a couple of issues I see initially with this. The A in first word is kind of an odd pose for the guys mouth, it looks a bit unnatural. There's also a bit of a twitch beside his nostrils at the end. You may want to use a digital camera or something to record video of the person saying the line it may help.
crazyfingers...really? He should lose the 2D section? Does it matter so long as the 3D is the first thing you see anyway? I dunno, the 2D work is just very cool. I'd think there is some cross over there, especially the digital painting stuff demonstrating a handle on photoshop.
XSI at Digital Extremes now. I'm sure there are still some die hard Max and LW guys still modeling here with those apps, and some of us use even more specialized modelers like Zbrush, Silo or Modo, but the pipeline has pretty much shifted over to XSI.
I'm surprised that you went with the A4 considering you're a laptop user. Unless you're not the type to do digital paintings on the go? I've even been thinking about taking my intuos3 to a tailor and have a custom case made, cause I have to watch out for my image
Hey guys, thanks for your thoughts on this subject. Btw I'm new here, just registered last night after a friend referred me. I'm a fresh grad with a BA in Digital Anim. Just wondering what approach I should take concerning my work. Great thoughts!
Sweet! Glad to hear it! I was a huge fan of 28 days later. Especially the whole "digital film" look it had, and the over all cinematography of it. Atleast tell me, aside from it being a supposed kick-ass zombie flick, does it hold the same visual appeal as the first one?
Digital Content Creation. A move towards what creates the content doesn't matter to the engine or pipeline. Using fbx and say, USD helps with that. Although USD is more for CG production than games. Beyond that, stuff like making common or advanced rigging elements known and interchangeable between software would be huge,…
I think they pulled development on that tool so they coud focus on making a game? Also have you looked into strand-based rendering and physics simulation for photo-realistic digital hair? https://www.unrealengine.com/en-US/tech-blog/an-early-look-at-next-generation-real-time-hair-and-fur
Hello! Are you still looking for a 2D artist? I am more focused on UI/UX Design so icons, logos etc. but I can also digitally paint. Here's my artstation: https://www.artstation.com/hollyh If your interested let me know! Many thanks, Holly H