I just beat like 25 waves of the crucible, decided to quit cuz i had to go and the chest contained nothing at all :( I do like the crucible tho... i don't think i encountered anything tough as i had the teleport and the get strong for like 10 seconds. I love the weapons you can upgrade. That's all i use now. Since i have…
I know what Computron means by the STL check. Halo 1 and Halo 2 used an old radiosity algorithm that requires the BSP geometry to be water-tight sealed with no holes. Also its collision was generated from the same closed geometry to split the world into convex shapes for portal-ing/culling. I doubt halo reach requires such…
Thanks for the feedback and input everyone, much appreciated! :) I don't really have anything I want to post here right now as I've been busy and the only things I've been able to do are some small adjustments and new concepts for my already existing designs. So instead of spamming the thread with lots of small stuff I…
Hello, First fix your UVs in the max. Then enter that to the zbrush file that you already have. (means file that is contain HP sculpted axe with details and paint). If you change your coordinates in the 3ds max then you should overlap each part of axe in the zbrush manually (a little error is ok), if you didn`t change the…
Ok the ammo box is a mistake from me as I fail to provide proper info about the whole model, here it is the truck still needs A LOT of work, and does not have the belts to support the ammo box i know those screenshots sucks, I took them with the prtSc key!!! and paste it in paint cause never found neither the folder wich…
I loved that Apple ended up essentially accidentally changing and influencing the gaming industry to a fucking insane degree. And yet all those times when they claimed they were going to change gaming with their Mac events and announcements it didn't really change a thing. Also... do note that any of these lists always…
Thanks for all the information guys! I've just read through the star citizen thread and also watched the tutorials as well... I've got a much better insight on how to go about this however.. I must say I do feel like doing it this way feels extremely messy (I've got quite a bit of OCD) when it comes to keeping my models…
for this kind of structure you could use tiling textures in a lot of places, for example if you make a 512x1024 sheet containing a 512x512 tiling roof slate texture and a 512x512 tiling wooden wall texture, then you've already covered at least 50% of the surface area. Then you can use another unique texture for stuff like…
well besides the stuff paul already mentioned I have to say the following. I actually downloaded the folio and went thorugh some assets. What do I see. hmm looks like the good old bobo engineer face texture. Hah, one image later, yeah close up! And this fun goes on, stole eye parts from the brunt texture and stuff barely…
I dont think we honestly need the entire stack functionality brought into max, infact the "what you see is what you get" workflow in modo is something i've grown very accustomed to. But i do there there are a LOT of small improvements to the modeling workflow that still need to be made, but more and more time spent on…