I should try to pimp myself out some more... I'm gonna link to high res images because I like those better: Torch Model Empire Merchant Building (non brick one) This was a total team effort, I did do some modeling and textures but its mostly based off existing models and textures from other members. Go team go! Mordheim…
Looking very nice, good work. One thing from me, thats its looking little sad (but its my own opinion of course), bricks are little boring, maybe some tweaks with color (all is gray-looking). Everywhere is the same gray wood. Maybe special features somewhere? Like "rescue" sign or house number or the towels? Some more of…
@Mark Dygert thanks again for the info. One more question regarding draw calls - If I have a scene with a wood, metal, stone and brick tiling materials applied throughout on various assets, that’s 4 draw calls just for the materials, correct? So now does it matter how many different assets those 4 materials are applied to?…
You don't get a pc. You get a nvidia/arm based platform. While there are a few Linux arm ports, and Windows 8 RT. You have two obstacles. 1. Flash Space. 2. Incorrectly installing would brick it. There is no real separation from the system basic firmware and the OS. They both live on the flash Rom. Not to say it won't be…
That's neat! I wonder if you could add some more controls for the tile patterns. For example, the Tiles map type has a few different brick bonds as presets, worth checking out. I was looking at your tool and thinking about a recent project where I needed a stone tile pattern to match a client's photo, which looked like…
I think you relied a little too heavily on images for materials. The lighting in the brick diffuse is fighting your scene lighting. You have a horrible seam running down the wall. The floor tile doesn't appear to be bumped or spec mapped, if they are its not working correctly or you plugged in the diffuse which is pretty…
Really nice assets. The piece in the middle feels a bit odd to me. Like it doesn't seem to fit in with everything around it. Maybe its because its grey stone and everything else is red brick.. i dunno. The mud/sand in the middle could use a bit more detail, it looks a little flat, and almost like an off white blanket. And…
I think the main problem with your environments is that they are too simple. Your skyrim one is very flat. Suggestions: +Take the side of the stairs and subdivide it to make it have a few bumps in it. Its just super flat. +You have stones on the upper hanging wall but your stairs on the side look like cracked dirt. If its…
Love the model!Good Job! But as Lukitscherie said the textures are pushing you away from the toonish mood ,maybe it's intended,but you might try and hand paint the bricks(like you did with the wood textures) that would help get you back in the toonish vibe. But the thing that I find quite odd is the man siting on the table…
Hey I know this might sound funny but I was reading your last post and my monitor is kinda dirty, and while scrolling the image with the gradient was exactly where the dirt is and I was thinking how good it looks with particles in the background, like flying leaves, rain or something with bigger particles, like snow…