no. Lighting artists don't draw sketches of how lights will look. Lighting artists place lights in the 3d environment to light the scene. You would do it in engine or in your 3d package. It is rather analogous to film lighting. As lighting tools are very specific to the engine, your best bet for developing lighting skills…
http://images1.opticsplanet.com/365-240-ffffff/opplanet-aim-point-3x-mag-magnifying-module-11324-ai-ia-mag3x-11324.jpg Its missing its micro detail all of which will be ndo save on poly, I may model the bolt hole though
Overall I think you should focus more on volume and form. Most of the muscles are there, a lot of them just don't quite work because they are lacking volume which makes the "puzzle" not fit together. On a first view your pecs look wrong, especially in the sideview, the serratus muscle are placed right but the underlying…
hey those are realy interesting, but i would advise you to get a reference of someone doing the exact pose you are modeling. the sculpts have a lot of anatomical errors. the muscles are in the right places, but the shape is not deforming like it would in reality. this can be realy tough to learn because standart anatomy…
I would buy only IPS based monitor, not TN one (your last choice) definitely because of vertical view angle gamma shift they do. Although recently thay not that bad like they were before still imo, IPS is only way to go. Once it's an IPS monitor it could be any cheap one really, covering sRGB color space in all 3 corners.…
You could cut this down to 10 sec. Have the AO and wire frame happen around the 180 and 360 turn mark. There's really no need to see this spin around 10 x's. The presentation is good... just kill the music and shorting it up a lot.
So..after finishing a bunch of games (waaay too many awesomness released this year) i've managed to get some textures on this, still a bit wip (90% done). Hopefully tomorrow i'll get some tests going in cry engine. Of course feedback/crits are appreciated. @AlexCatMasterSupreme: sure man i'm 24.…
Hi! So I've been working on a several different sets of assets for some time and I think that one of them is done. Here is viewer with low setting to be able to upload it here, coz artstation gives you only 50Mb for the viewer. Garbage bags looks so clean, coz I will add dust and dirt in the Unigine via decals. To make it…
Only 30 minutes to design before work, so no wow factor here, but I hate to leave a thread in p&p with no images. I'm taking a look at the classic 360 degree shooter series Descent. Vehicles are way outside my comfort zone, so it should be fun. It's been a while since I've played it, but as far as i remember you play an…
Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…