Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
So this isn't your best work your putting up. You should be putting pieces that reflect your skill as an artist. Where is the environment that is on your home page? Why can't we see more shots of those environments instead of the assets you have under 3D Environments right now? I think the best piece you have is the razor…
Where do I find the render report window if it doesn't pop up? Or maybe it did and I just don't recognize it as such, but I didn't see anything with red text in it. I'll try adding a light though. Correct me if I am wrong but doesn't the HDR file thing cast some lights or something? If it doesn't, what purpose does it…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
It's almost certainly a difference in build quality or materials. For painting all you get with increased pressure levels is more precise rounding, it still has to somehow fit your input into whatever brush/canvas size you're working with and 8bit color to render it to the screen. Even if there is a difference and you can…
I've been unable to really use Quixel Suite since I bought it two plus years ago due to the constant crashing and extremely slow performance. I've spent much of the last two days trying to really get it to work properly. I'd love to know what the setup was in the promo & tutorial videos - what version of Photoshop do you…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
Hi Ibi, Overall I liked your portfolio set up its sharp clean and it looks professional only a few gripes. I'm viewing your page at 1280x1024 resolution and your font is a little too small and is a little too hard to read because it’s so close to the color it’s on. Here's what I thought of each piece. Interactive kiosk It…
Per: 'Just make good art' lol In the end this stuff gets so damn anus bleedingly technical that 'Just make good art' 'and leave me the hell alone!' is really what this thread will boil down to for anyone attempting to see it through Bottom line for me at this point is that UT3 is out and you can see exactly what I did…