@poopipe "usually it's a fresh graduate that shows promise but doesn't have work that's representative of what you'll want them to actually do. " In a case like that, where you want to confirm that somebody can work in some style or medium that they have not yet demonstrated proficiency in, how big of a task do you think…
If the mesh is bound to the skeleton and this is working in maya and the export settings show that you are including the skins then the next place to check is app you are importing too double check the import settings there most likely it's just a human error somewhere, like you exported to the wrong place and keep…
AnatomyMentor Summer Update : Summer BootCamp Duration : 3 months[ starting Monday 12] possible extension per individual request Structure : step by step [ each month focus on set of important topics ] Below are each month with it's most important topics -Block in ,proportions , big form and planes -Muscles ,secondary…
I agree it would be useful to see some tutorials to create trees without SpeedTree. I just posted a topic asking about this here: https://polycount.com/discussion/225416/do-people-still-create-trees-like-this#latest I think as a beginner it's difficult to understand the workflow of how to create an environment from…
Okay, it is not so easy to understand, if you don't have an idea, but I try to explain it as good as I can. You can and you should write back if its not clear. 1. You need a second or third uv channel on your character , with planar mapping from the front or back view. 2. You need a mask like this. The curve of the…
Yea I don't know if you should bank on Rare's sugar daddy. They seem to be floundering and making bone headed decisions for the last decade... They lost a lot of money fighting and losing Anti-Trust lawsuits in the EU in addition to many failed hardware ventures. Win7 really hasn't been able to wash out the bad taste of…
Hello to all... Not sure if anyone really looks at this thread anymore, but I'm going to keep posting. If anything it will give me a step by step visual for me to self critique at the end. I completed the butt of the gun, both sides of the guns' stock (one of which is not shown due to only being able to upload 4 images at…
Spacing is the most glaring problem, but your highpoly is a major issue too. Getting some softer edges in your high, and modeling out the planks would be a good start. There are also additional issues with how the lowpoly is constructed, right now you've got a lot of individual mesh chunks intersecting, which isn't a…
I like how it looks. :) I would say the texture needs a bit more contrast, mainly the roofing. It looks extremely flat and quite faded. I don't have much experience with hand painted wood so I won't say much. Regarding the edges of the mesh, they are very sharp, but I suppose you are going to fix that with the eventual…
Development diary week 1 part 1 A fairly good idea about what the throne room could look like, but I thought I'd start by looking for some inspiration and I found a few images to assist in that endeavour. Visual inspiration: next I looked for lighting inspiration and I found a few that suited my needs... Lighting…