Thanks for the feedback. Good, bad, or indifferent, it's always welcome. A few points if I may. 1 - I'm Irish, so by nature we don't ever 'Hollywood' it up. And I certainly won't be pretending to be 'more energetic' any time soon. 2 - I work 60 hours a week. Spend about 20 hours a week on personal work. And put these tuts…
Hey shock, I'm just giving you a heads up now, but it's a good rule of thumb to try to avoid: a. creating two threads on relatively the same topic previous thread here. b. posting just questions in the "Pimping and Previews" topic as it is generally for...well, exactly that. Showing off your work and getting feedback.…
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
I started to incorporate Houdini into our pipeline near the end of production, mostly to handle things like procedural hanging cloth stuff and drooping chains/ropes. I also used it to handle the rigid body simulations for cutscene and boss fights and the instanced crowd assets in the Wrath colliseum. I used it along with…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
I don't think its quality drop exactly. My idea is that "photo-real" on realtime rasterizing engine whatever advanced it might be still requires certain level of special visual style , an art transformation of reality . Not like usual stylized hand-painted games, typical for mobile games but still lots of show vs hide…
I would suggest using concepts done by someone professional. right now you are struggling both with design And texturing. by picking an already existing concept you can focus on matching that. It will be a lot easier for you to measure progress, since you can look at the concept and compare where you are at. also you wont…
I really like where this is going. The only critique that I have is on the overall flow of the piece. The flow from the handle stops when it hits the dragon head hilt. I think it could be improved if you found a way to correct that flow. Maybe there could be a little more to the back of the dragons head,maybe a medium hard…