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Re: CryENGINE3 SDK Free-of-Charge is OUT!
Reply by
CrazyMatt
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Aug 2011
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General Discussion
Are you talking about stuff like this? (where it is pure polygon based?) > http://msf3d.com/CE2_Scene2.html
Re: max 2009 render to texture problem
Reply by
gsokol
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Feb 2010
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Technical Talk
Did you get rid of the second Unwrap? Are those polygons that are missing using the right UV channel?
Re: elf dude
Reply by
Jerome
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Oct 2004
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3D Art Showcase & Critiques
on the tunic, the part that hangs down, is it flat or is it not? like front||back where tho polygons aren't flat
2 results
Re: ben grimm
Reply by
Slipstream
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Sep 2006
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3D Art Showcase & Critiques
Wow. I love the style, and the polygon flow you've used is awesome. Let's see this puppy finished!
Re: workshop#3-albino_goldfish
Reply by
albino_goldfish
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Nov 2009
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Contests & Challenges Archives
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Game Art Workshops
this is a quick screengrab of what I got in zbrush so far, high poly is 3.6 million polygons
Re: Class Assignment
Reply by
karera
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Sep 2008
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3D Art Showcase & Critiques
... And i see no reason rounding up the edges like that on that wooden crate with so many extra polygons..
Re: Maya hardware transparency problem
Reply by
oglu
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Feb 2010
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Technical Talk
try to turn off object transparency sorting and turn on polygon transparency sorting... in the viewport under shading...
2 results
Re: Character Modeling for Games
Reply by
Slum
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Jul 2007
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Technical Talk
I dont see how max can leave a mess. The only polygons are ones you put there.
2 results
Re: Baking from high poly to low in maya.
Reply by
CheeseOnToast
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Oct 2010
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Technical Talk
Simple enough : Select your high poly then do modify >convert > smooth mesh preview to polygons.
Re: Softimage XSI Mod Tool
Reply by
James Edwards
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Aug 2007
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General Discussion
Ultimapper isn't much good with a polygon limit like that I guess... good on 'em for allowing exporting.
3 results
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