Nice man! As a lot of your stuff are procedural I can almost presume the scatter meshes have also been generated procedurally? Or did they have any for of modelling work for the highpoly?
I like the rocks as well, they fit very well with what I perceive to be the style of the piece. The turtle, moon, and hut are great highpolys as well. Can't wait to see the final piece!
I call the highpoly done for now. Don't have the time to tweak around all the time. Will get started with the lowpoly ASAP. I was thinking of giving her a black metal makeup. :)
Thanks for the feedback guys. And yes, highpoly modeling and normal baking needs to be in your curriculum. Thats something I'm going to bring up when I go to that meeting with Matt in Sept.
Its humbling to see so much great work in one place :) But It would be nice if you had the highpoly assets up their for viewing and could see bigger pics of the texture sheets.
all you have to do. is do the shake and vac and put the freshness back or load the lowpoly and highpoly objects, put the uvs of the lowpoly in the corect place, and rebuild your normal maps.
Sculpted in ZBrush, now UVing in Maya. I had to go somewhat highpoly to retain the small thorn details. Not sure about my UV solution for the thorns - I cut them out, with a seam around each one. Feedback is appreciated!
model This project was an assignment for school, to create a portable object using a maximum of 3k tris and 1k textures. I chose to make a modified version of an object featured on SmarterEveryDay; a tesla coil gun. Since this was my first time doing a similar object, I knew it would be difficult for me to make such a…