I can't remember what Max has, but in Maya when you export as a FBX, there's an option in the 'Geometry' checkbox to Triangulate when you export. I'm pretty sure it's on by default.
How to set resolution of a bitmap in background using polyunwrapper? Ah, nvm. I recall that this option is by default in unwrap options. I was too attached to shortcut in previous unwrapping plugin. :)
You might be running Maya 2016 which has default Viewport color transformation set to sRGB? It's the parameter to the very right of all the small buttons on the top-bar of the viewport.
Cheers Stoop, didn't know about the z-tolerance thing (I hardly use the draw palette). Ghosting is on by default with transparency. If anything, it makes it even harder to see IMO.
@lkruel, can you turn off Auto Add from Clipboard and Auto Save by default? Also, Rest Layout isn't working as expected. Sometimes it appears not to work at all.
While we are here... is there a way to do this? renderers.current == Default_Scanline_Renderer when I check the renderers.current it returns: Default_Scanline_Renderer:Default_Scanline_Renderer I can't seem to find the name of the Default Scanline to compare it to the renderers.current.
from in the project shelf, right click > export resource. it export by default in png 16bit. I got the same problem also with plain normal map, there is always this grainy effect.
you can get to it in the drop down here you can also type it in here (the default is absolute) you can also toggle the icon to offset by pressing it like so
Just finished baking the textures and threw it in the default UDK level just to see how it looks. It's at 29,762 triangles with a 2048 diffuse and normal texture. Any crits and comments welcome!