Hi, In the command panel window, go in "Motion" and in "Selection level" trajectories. Select the object you want to bake animation, configure time, number of keys and collapse.
It works, but only on a face selection. The UI/hotkey you're using has something to convert the selection first. Try adding this line into your shelf button: ConvertSelectionToFaces;
macroScript LockAllTransforms category: "HowTo"
(
setTransformLockFlags selection #all
) If you select the code, then click the P button, and choose Code, you get this. Imperfect however, hmmm.
well that code snippet doesn't work apparently. i found the bug by individually selecting objects for baking, and got the exception when i selected the object with no mesh.
Right-click on the viewport name, and select 'configure'. Then, go to Statistics and you can enable and disable polygon / triangle count from there, for the scene or scene and the selected object.
This might help. I started off with a box, illustrated by the selected faces, then I extruded outwards and did a Select and Uniform scale on them to achieve a rounded shape.